Welcome to the Clinic, Doctor
The year is 1923. The lines between modern psychiatric treatments and pseudoscience are still vague. Enter the Sanatorium to diagnose and treat your patients. Struggle with moral decisions and society’s expectations – but tread carefully, as your supervisors may discover… that you are an impostor.
The year is 1923. The lines between modern psychiatric treatments and pseudoscience are still vague. Enter the Sanatorium to diagnose and treat your patients. Struggle with moral decisions and society’s expectations – but tread carefully, as your supervisors may discover… that you are an impostor.
As a freshly recruited doctor, without a medical license, you try your best at treating patients without being discovered as a fraud. Your ultimate goal being to bring good old Auntie Patty home safe. You will use patient files to assess symptoms and order them into a chart to form a diagnosis and recommend treatment.
At the end of the day your work will be reviewed, and you will learn if your decisions helped your patients or possibly made the matter worse.
Campaign
In the single player campaign, your wit and intuition will be tested. Every week, new patient files present new puzzles to be solved as you decide which tests to use to uncover symptoms and which treatments you prescribe to cure them. Decide whether you want to follow the rule book or if you hope to try out experimental new treatments with unknown outcomes.
Buy new testing and treatment cards in the shop, but watch out for your budget. Consider keeping around some wealthy long-term patients to keep your boss and the board happy.
Uncover a dark secret behind the squeaky clean facade of Castle Woods walls. Meet helpless patients, dangerous criminals and other interesting characters, but never forget your ultimate goal, getting good old Aunty Patty home safe and sound.